ACSS Week 2021:

TRANSCEND

The Alliance of Computer Science Students UPLB is delighted to announce activities in celebration of ACSS Week 2021:

Orientation

An opportunity to transcend.

Kickstart the week by getting a glimpse into our organization. Get to know our developers, executives, and our organization, and take the next step to join our organization and transcend!

Event Date:
Feb. 17, 2021 at 2:00 - 4:00 PM
Platform:
Zoom

WebinUP

Bringing life to innovation.

A one-day online seminar about technology and computer science. Get to know and understand recent news about technologies and concepts from our speaker.

Event Date:
Feb. 18, 2021 at 3:00 - 5:00 PM
Speakers:

Matthew Seaver Choy

Chief Technology Officer, Anteriore Inc.

Topic: Trends in Tools and Technology in Computer Science

Program Flow

Time
2:45 PM - 3:00 PMSetup
3:00 PM - 3:10 PMWelcoming of Participants
3:10 PM - 3:15 PMOfficial Opening and Welcome Remarks
3:15 PM - 3:25 PMIce Breaker
3:25 PM - 3:30 PMIntroduction of Speaker
3:30 PM - 4:30 PMStart of Webinar
4:30 PM - 4:45 PMOpen Forum
4:45 PM - 4:50 PMDistribution of Assessment
4:50 PM - 4:55 PMCertificates
4:55 PM - 5:00 PMClosing Remarks

Company Talks

Beyond the classroom.

Immerse yourself on different disciplines of computer science with talks from people from the industry. Get a clearer picture of the possible career paths for undergraduate students and obtain knowledge that are not taught inside the walls of the classroom.

Event Date:
Feb. 19, 2021 at 2:00 - 5:00 PM
Platform:
Zoom, Facebook Live
Speakers:

Jeff Herrera

Stratpoint Technologies Inc.

Topic: Software Industry: A Sneak Peak

Mark Colentava

Talino Venture Labs

Topic: Life Inside an Impact-Driven Startup Company

Companies

Stratpoint Technologies, Inc.

Stratpoint enables digital transformation, delivering enterprise-grade solutions globally for more than 20 years. We specialize in agile software development, cloud, data, AI, and emerging technologies.

Talino Venture Labs

Talino Venture Labs is a global venture builder focused on creating Inclusion Technology Solutions. With our portfolio of game changing ventures, award-winning start ups and impact driven initiatives, we deliver critical services to understand markets by developing innovative technology and market shaping business models.

Program Flow

Time
2:00 PM - 2:30 PMWaiting Time
2:30 PM - 2:35 PMIcebreaker
2:35 PM - 2:45 PMOfficial Opening and Welcome Remarks
2:45 PM - 2:50 PMIntroduction for the First Speaker
2:50 PM - 3:35 PMTalk Proper
3:35 PM - 3:45 PMOpen Forum
3:45 PM - 3:50 PMBathroom Break
3:50 PM - 3:55 PMIntroduction for the Second Speaker
3:55 PM - 4:40 PMTalk Proper
4:40 PM - 4:50 PMOpen Forum
4:50 PM - 5:00 PMRecognition to the Speakers
5:00 PM - 5:05 PMClosing Remarks

Game of Codes

Ready. Set. Code.

The Game of Codes (GoC) is a modified ACM ICPC-style competitive programming competition, where teams of programmers will solve challenging programming and mathematical problems. Give it your best in earning the highest points against other competing teams in a limited amount of time, because prizes await for those who win the throne!

Event Date:
Feb. 20, 2021 at 1:00 - 4:00 PM
Platform:
Zoom, Discord, HackerRank

Eligibility of Participants

Member Eligibility

This contest is open to all high school and undergraduate students within the country who have a knack for programming.

Team Size and Number of Teams

Teams of up to three members will be allowed to compete. The maximum number of teams to compete is 20 teams.

Proof of Eligibility and Other Requirements

Participants are required to submit a photo of their student ID or any document that shows proof of their address. They are also required to use webcams during the event and expected to keep them on at all times.

Event Registration

Pre-Registration

There will be no pre-registration for this year’s GoC, given that it will be held in an online setting. However, registration forms will be available earlier.

Fee and Procedure

The registration cost will be ₱100.00 per team. The registration will be done through Google Forms, and shall be posted by the ACSS official page a few weeks before the competition. Payment should be sent through GCash, or any remittance centers (Palawan Express, Cebuana Lhuillier, etc.), and must be received by a member of the Finance Team.

Registration Period and Deadlines

Online registration will be open until Friday, before the event. Deadline of payment is Saturday. If the participants were not able to pay the registration fee, their temporary slot will be forfeited.

HackerRank Accounts

Limited to twenty (20) HackerRank accounts shall be created by the participating teams prior to the event. Update on the number of remaining slots will be posted in the ACSS official page.

Event Mechanics

Rules

  1. At the start of the competition, each member must have their own computer and webcam or phone. Only the main coder of the team is required to have his/her computer ready. The problems will be carefully designed and tested by our specially-picked problem setters from the software industry, and will focus on the following topics: Logic, Mathematics, and Algorithms.
  2. A problem contains well-defined specifications of the input (i.e. a number or set of numbers; a string), and expected output given the input, memory limit, and code runtime limit in seconds.
  3. There will be two sets of given problems with three different difficulties. The teams have the freedom to choose which problem to solve first. However, its difficulty and equivalent points will not be stated. Updates in scores will be displayed live.
  4. To solve a problem, a contestant must first submit a source code solution in C, Java, or Python to a web interface called the ‘Judge’, which will run the program on the hidden test cases.
  5. A solution will be ‘accepted’ by the judge as correct if it produces the correct output of all hidden test cases within the specified time and memory limit. Otherwise, the appropriate error response is provided, and the team may modify their solution to fix the error and resubmit it.
  6. Each team must properly strategize their use of the time provided. Only one person should code at a time. The team must work together during the coding process.
  7. The rank of each team is based on the number of points accumulated within the time limit.
  8. In case of a tie, the teams with the same score will break the tie by playing in Blitz mode. A given problem will be given to each team. The first one to solve will get the points. A maximum of 5 minutes will be allotted for this mode.

Challenge

Shortest Code for a Given Problem For a Language

All teams may participate in this challenge. This mode will be opened at set times during the competition. A problem will be flashed on the screen and participants can answer for 5 minutes. The team that produces the shortest code per language (C, Java, Python) will be given merit for the problem. A team can submit in multiple languages but can only win merit for one. Answers given past the time limit will not be accepted.

Answers will be submitted through Google Drive, each team will be given their own folder to upload their submissions in.

Other Notes

  • Teams should only use Discord as their communication platform during the contest proper, but should also be present during the initial and final parts of the program in Zoom.
  • The main coder of the team should also share his/her screen via Discord.
  • Participants are expected to keep their webcams on at all times.
  • Physical judges are present in the Zoom call for clarifications.
  • In case of a bathroom break, a participant should tell the facilitator assigned in their Discord channel and wait to be acknowledged.

Program Flow

Time
1:00 PM - 1:15 PMIntroduction
1:15 PM - 1:25 PMGame Mechanics
1:25 PM - 1:35 PMHackerRank Demo
1:35 PM - 2:35 PMCompetition Proper
2:35 PM - 2:45 PMBreak
2:45 PM - 3:35 PMCompetition Proper
3:35 PM - 4:00 PMAwarding and Closing

Prizes

First Place

₱2,000.00

Second Place

₱1,500.00

Third Place

₱1,000.00

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2021 ACSS UPLB.